Timestables - strategies and resources
Below are
some strategies and games to practice to learning times tables. It is expected
that by the end of year 5 students will know all their times tables, up to the
10's at least.
STRATEGIES
2's -
doubling. E.g. 2 x 3 is the same as double 3 or 3+3
3's - the ones column has a recurring
patterns 3, 6, 9, 12,
15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, etc.
4's - double
double. Think of the 2 timestable (doubling) then double again. E.g. 4 x 3
think 2 x 3 = 6 double = 12
5's - the ones
column always ends in 0 or 5. 5, 10, 15, 20, 25, 30, etc
6's - think
of the 3 timestable then double. E.g. 6 x 4 think 3 x 4 = 12 double = 24
7's - this is
probably the trickiest of all the timestables. Work out what 6 x the number is
and then add on. E.g. 6 x 3 = 18 + 3 more = 21 OR 6 x 5 = 30 + 5 = 35
8's - double,
double, double. Think of the 2 timestables then double and double again. E.g. 8
x 4 think 8 x 2 = 16 double 32 double again = 64
9's - there
are several different tricks with the 9's. There is a knuckle or hand trick you
can use if you come and ask me I'll be able to show you OR you can think of the
10's and then subtract. E.g. 9 x 8 think 10 x 8 = 80 subtract 8 = 72
10's - add a
zero to the end of the number you are multiplying by. E.g. 4 x 10 = 40
NON ICT GAMES / PRACTICE:
1. Using
a deck of cards with any picture card representing 10 split the pile evenly
between the players. Two players flip their cards over at the same time and the
first to call out what the two cards are multiplied gets to keep both cards. The
person with the most cards wins.
2. Arrays
game. You will need grid paper, two dice and two different coloured pencils /
markers. The first person rolls both dice and draw an array on the grid paper
(an array is an even rectangle. If you roll a 2 and a 7 you would colour in 2
rows of 7 or 7 rows of 2). The next person then has their turn. You continue on
until you aren't able to make anymore arrays. The person who has the most squares
coloured in wins.
3. Make
some flash cards of the times tables you don't know. A flash card is a card
with the equation on one side and the answer on the other. You can use these to
test each other or to play memory with.
ICT
BASED GAMES:
Mathletics
have the Live section which is level 3 up should have times tables activities.
Find
online times tables tests at http://www.woodlands-junior.kent.sch.uk/maths/timestable/index.html
You can
choose a times table to practice counting with and then test yourself on http://www.learnyourtables.co.uk/
This is a
fantastic activity where students can work at their own pace to practice their
times table counting. They can select more than one times table at a time
making connection between different patterns. We have played this one a lot in
class. http://www.bbc.co.uk/skillswise/numbers/wholenumbers/multiplication/timestables/flash3.shtml
Another
great fill in the gap timetable practice activity that students can work at
their own pace and select the tables they need to practice. http://www.amblesideprimary.com/ambleweb/mentalmaths/tabletrees.html
http://www.arcademicskillbuilders.com/ Have
mixed multiplication games for those who know most of their times tables or
have challenged most of the other games above.
The
ability to link multiplication and division is a fantastic strategy that all
year 5 students should be able to do in year 5. Here is a game that allows them
to practice that http://www.channel4learning.com/sites/puzzlemaths/md_machine_game.shtml
For
someone who is quite good at their times tables a more challenging game would
be http://resources.oswego.org/games/SpeedGrid/Multiplication/urikamultires.html where
students can raise the stakes by answering more questions in less time. By the
same people is the following game which is more of a drag and drop by also
challenges a student to link their times tables and division skills http://resources.oswego.org/games/SumSense/summulti.html
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